Queueing System Simulation
Interactive finite-capacity queue simulation with configurable servers, warm-up, measurement windows, and live history.
8 projects, newest first.
Interactive finite-capacity queue simulation with configurable servers, warm-up, measurement windows, and live history.
An interactive graph view of Warcraft-style gameplay loops such as leveling, economy, social play, and exploration.
Convert epoch seconds, milliseconds, and nanoseconds to RFC3339 and ISO8601 timestamps.
A tool for visualizing the conversion from regular expressions to NFA and DFA automata.
Compare the credits of two Warcraft games and see who worked on both, which roles they held, and how those overlaps connect.
Interactive cube simulation inspired by Bali Balo's Fenêtres CodePen.
Context and small interactive demos collected from the projects archive.
Canvas-based maze solver inspired by JonPizza's recursive solver.